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MLB 08: The Show Posters
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They did an excellent job in creating the sequel to MLB07: The Show. It is nice and refreshing to play a game with your child without the issue of sex, profanity and violence in it.
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My husband thinks this is the BEST baseball game ever made because you can start from the minors and work your way up, manage, etc.
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Having never played any of the previous MLB series games, but having played the fantastic MVP Baseball 2005 nearly to death (best baseball game ever), I bought MLB 2008: The Show mostly because I needed updated rosters, but also because the reviews were better than 2K Baseball. Immediately I was drawn to the Road to the Show feature, an RPG-like feature that lets you create your own character, build their stats through the minors, and before too long live out your dreams in the majors. The fun value of this is quite high, but the logistics are a little sketchy, which is how I'd review the game as a whole.
I'll give some examples. The Hitter's Eye allows you to predict which pitch you think will be thrown and where. Unfortunately, once you master this (and it doesn't take long), hitting on the most difficult level becomes a breeze, and pretty soon your whole team is batting .300 plus. Then there's the ability to make forced trades and editor individual players to better match their real-life stats. While I did enjoy tinkering with the players, you can only do so before you start a season, not during. And good luck trying to make trades during the season - you've got to sacrifice your best players for a trade to go through, because you can't convince anyone that a young player is a "prospect."
And then there are a ton of flaws, bugs, and little annoyances scattered throughout. A few of the bigger ones: The Rays still wear uniforms that say "Devil Rays" (despite getting the new name right everywhere else). The stadiums have incorrect or completely made-up backgrounds (Seattle, where I'm from, has a few random generic buildings behind Safeco Field instead of the easily recognizable Qwest Field arches and the tall, black Columbia Center, and there are many more stadiums with similarly generic backgrounds). And stealing bases or tagging up and running is virtually impossible to do with the game's convoluted controls (the only way I can tag and run is by tagging/running everyone on base, not one base at a time, so sack flies are very difficult to execute). What happened to just using the arrows on the controller as bases, and tapping the appropriate base to indicate a steal? Example: man on first and third, don't want to steal home but do want to steal second, so instead of sending both runners you just tap the "up" arrow and steal second. Problem solved.
In the end, the game can be very fun because you win all the freaking time on the hardest of difficulties, and it can be very frustrating because it's not very realistic and flaws and errors aboud. The fun does tend to win in the end, barely, and I have played the game through twice (once in season mode, once in Road to the Show). I just wish they'd put more time into making it a cohesive and realistic experience than an arcade game, which is what this ultimately feels like.
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I bought this for my son for his birthday back in Aug. and he hasn't played any other game yet and it is almost Oct.
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I brought this game for my husband, he loves it. He plays it everyday, he plays it so much I'm starting to regret buying this game...lol
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