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Rating: -
This is a great game, especially since it was released 5 years ago. It still holds it's own as one of the best space games ever. (By the way, I noticed a few reviews mentioning technical difficulties. Be sure to download the game software update from the Homeworld 2 website on the support page.) If you want a game centered around space based combat and commanding fleets of ships without a bunch of cartoonish junk, this is your game.
For those who already have this, or have been searching for a newer, more advanced and complex game of this type, check out EVE-Online. That game is so elaborate you could literally step into another life in a vast universe with everything from different professions, economies, wars, corporations, politics, commerce, governments, and a vast universe of over 5,000 systems, each with planets, space stations, and more to visit. It's the ultimate evolution of sci-fi space games.
Rating: -
My son bought this game because he enjoyed the previous Homeworld. Thanks to undisclosed -- or at least poorly documented -- system requirements we cannot run the game on our machine. Sending it back would cost more in shipping costs than it is worth, so he is stuck with the game hoping that our next computer meets the secret requirements. Vivendi support is not helpful. After this experience we won't be buying any more games for PCs. Only games for consoles and Macs, which have standardized hardware platforms.
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This is just as much fun as the first game. Better graphics, and the same great control system. There are areas of the campaign that will be way too hard for the casual gamer, but if you really liked the first game, you'll love this one too.
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I have Homeworld I, and it rocks. I had hoped Homeworld II would have been cool. WRONG! It loaded onto my machine, and played the opening storyline just fine. After that, it locked up. No matter what I did, nothing. Maybe I had a bad copy, I don't know. If you get this, you better be sure.
Rating: -
The graphics are improved, the engine is improved, the game play sucks. No longer are you thinking about what to build, how to maneuver your formations and where to have them focus. This is bigger picture, and I honestly think it takes most of the fun away from the old one. If they only improved the originals graphics and added a few more ships and another great story. This story is terrible, and almost non existent. No book breaking down everything for you like the original had, no feeling of discovery, and none of the personal attachment or feeling of control you felt in the first one. Formations have been replaced with types of doctrinalish tasks like Frigate Screen. Instead of building your own formations out of whatever you liked and moving it how and where you liked, now you build fleets you have little control over. Not gratifying. You don't build individual units like you did in the first one, except on the frigate and above level. Now you build little wings of 3 or so that do your bidding. The worst thing they screwed up was the research. No longer do you research for you fleet in general, now every ship must have a research facility installed on its actual superstructure (read: money invested in worthless technology you already own on another vessel to move on to the next stage...). Lots of money spent on the R&D. Nothing was simple about this game, and Sierra let us all down. Great ideas like upgrades and disabling specific portions of enemy capital ships sound great in theory, but fail to turn into fun once the gaming starts. If you never played the first one, maybe this will be satisfying, but I have my doubts. Look elsewhere. If you enjoyed the first one, don't bother with this one, look elsewhere. Or stick with the original. Think of it like the 2nd and 3rd Matrix movies that you wish never existed.
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