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Rifts Mercenaries: A Giant Sourcebook for Rifts Posters
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Amazon.com's Price: $17.95 Prices subject to change.
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Binding: Paperback
Dewey Decimal Number: 793.93
EAN: 9780916211707
ISBN: 0916211703
Label: Palladium Books Inc
Manufacturer: Palladium Books Inc
Number Of Items: 1
Number Of Pages: 160
Publication Date: 1994-09
Publisher: Palladium Books Inc
Sales Rank: 464783
Studio: Palladium Books Inc
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Average Rating: none
Rating: -
Mercenaries gives the GM an outline of what merc companies are like in Rifts North America and gives you some new OCCs and (of course!) a lot of new hardware, including some pretty new things, like ships, retrofitted SDC weapons, and ultra-cheap power armor. It's not just new Wilk's, Triax, and NG product lines.
The character classes fill out the basic set pretty well: we now have forgers, spies, and bounty hunters, to name a couple, and while I have yet to put one of those OCCs through ... Read More
Rating: -
Rifts Mercenaries would have been good if it wasn't for the numerous amounts of mercenary non player characters. Their were too many of these, everything else including the character classes, weapons, mercenary group creation guidelines were excellent including Naruni Enterprises, Golden Age Weaponsmiths, Wellington Industries, Iron Heart Armaments, Smuggler O.C.C., Special Forces O.C.C. etc. Overall get this book if your a tech-head and like mercenaries, but if your looking for something more in-depth ... Read More
Rating: -
This book is a great book, However, you should nnot consider buying this unless you have a fair selection of worldbooks etc. It has some excelent adventure ideas and is a quick way to obtain easy money (although this is not neccesarily good). It does have some equipment that is too good (mecha-knight power armour) but gm should use their common sense and not allow such vehicles to enter the games. Overall definitely worth buying
Rating: -
Firstly let me say I disagree totally with the first review. If he can write better mercenery group description then work for an RPG company. You can't expect worldbook info on a book about mercenerys. I really liked the optional point system for making mercenerie groups and the weapons were cool.
Rating: -
This book contains almost NO world information (and without world information, a book is purely worthless!), a few pages on mercs (which i could of pulled out of my arse myself and done a better job), painfully long descriptions of a buncha' mercenary groups (worthless, unless you enjoy reading character bios), and WAY too many weapons (we have enough guns already!) that are pretty darned overpowered, if i do say so myself! A munchkin's wet dream, and a GM's nightmare. DON'T BUY IT!
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